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They are essentially mobile battle tanks, quickly changing the tide of any fight they are worn in. As the Fallout universe describes it, Power Armor is a relic of yesteryear, mechanized suits worn by soldiers from before everything went all desolate and greyish. It seems like you can't trip over a bottlecap mine without stumbling headfirst into some new piece of Power Armor. There are a few things that should be way harder to find in the wasteland, though, which is pretty strange considering. Plenty of things are incredibly hard to find in the wasteland, like food and water, bullets and armor, friendship and love, good writing.
FALLOUT FOG OF WAR HOW TO
It just seems like a convenient plot device that you are the only person who figured out how to use anti-radiation gear to, you know, survive radiation. So why aren't more people doing the exact same thing you did? Sure, it's a dangerous place, but that doesn't stop raiders from exploring literally everywhere else.
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The things you used to enter The Glowing Sea aren't exactly rare or singular items, you usually scavenge them off people who already had them. Here's the thing: you are kinda new to The Commonwealth, lots of other people have been here their whole lives. As you progress further in the game, these things become readily available to you, making the journey into the Glowing Sea easier.
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Heck, the air is so full of radiation that a huge part of the storyline is figuring out how to even enter the area safely, with you having a few avenues to explore, like power armor, RadAway, or Rad-X, to name a few. It's inhospitable, dangerous and full of treasures, it's like apocalypse from concentrate. The question is, why spread people out so much until you had the numbers? If you need to perpetually divert your attention to help them, shouldn't that clue you in that they aren't self-sustaining? Why not jam as many people as possible into one location, one central location, instead of spreading out settlements far and wide? Speaking of settlements.Īh, The Glowing Sea, one of the coolest locations in all of Fallout 4. Why are they spread out? Early on you find Sanctuary, a near fully formed cul-de-sac leftover from the before the bombs fell, it has farming areas, protective walls, and trading areas. These are spread far and wide, and occasionally need your help with keeping things running.
![fallout fog of war fallout fog of war](https://newmods.net/wp-content/uploads/2020/08/colorized-fog-of-war-04-390x220.jpg)
You being the good samaritan that you are (and apparently in no rush to do anything else, like find your son or avenge your wife's murder) you create settlements throughout the wasteland, places of protection, resources, and community. These are people who are having a really tough go of it, living in a perpetual hell of Raiders, Ghouls, and Supermutants constantly threatening their well being. Let me show you.Ī huge portion of the game is creating settlements for the otherwise lost souls throughout The Commonwealth. I'm not saying it's a bad game, I'm just saying that under scrutiny, it kind of falls apart. At least then we would have a valid reason for why nothing makes sense, people are cardboard cutouts of actual human reactions and the world caters to your every whim. There are so many baffling decisions contained within this game, totally outside of some bizarre play styles (who's bright idea was it to get rid of the dialogue options?) that it makes you wonder if the whole of the post-apocalypse isn't just a fever dream of a poor protagonist contained within a leaking cryotube. Welcome to the world of Fallout 4, where the technology is made up and the motivations of characters don't matter. What is harder to forgive, however, is when a single title can't even get its' own stories straight, a universe with such glaring irregularities, even within a world of science fiction, that the immersion is almost instantly broken. Mistakes within the shared universe are bound to happen, and can be fairly forgivable, with the fog of memory coloring of any lack continuity. Over the course of eight games and counting, the world of Fallout has grown consistently, changing hands from developers, programmers, and writers, so it makes sense from an outsider's standpoint that consistency between game titles can be a little daunting. Since its' conception way back in 1997, the Fallout series has had a vast and encompassing world, spreading out in both distance and era.